Thursday, March 14, 2013

Evil Fortress - Projection

Here are the results of the projection mapping tests with my earlier fortress concept. Apart from the rocks in the foreground and After Effect elements, the scene is captured almost entirely from the concept painting projected onto basic 3D geometry.

Watch in HD

This can result for some relatively detailed results without having to spend huge amounts of time modelling complex geometry. Of course, the method comes with its own challenges mainly having to create and project several variations of the image to cover any loose spots depending on the movement of the camera.

Some more could be done to introduce more depth into the scene with appropiate scene dressing and camera work. But as a quick experiment, I'm relatively pleased with the results having carried out the process myself, and understanding how to better approach this method in future.

Monday, March 11, 2013

Evil Fortress Concept

Concept piece of a fiery evil fortress. I intend to run this piece through some tests with projection mapping - will hopefully be able to post some results soon.

Monday, February 11, 2013

Atom Pancakes - Floor 10

Things have been in the works at Atom Pancakes, continuing our original project tentatively titled 'Floor 10'. Will hopefully be able to shed more light on the project soon when we make a more formal announcement.

Friday, December 21, 2012

Speedpaint - 'When Good Toys Turn Bad'

Another piece for the CG Speed Paint Challenge - 'When Good Toys Turn Bad'. 1 hour.

Thursday, December 20, 2012

Speedpaint - 'The Gingerbread Palace In The City Of Sweets'

1 hour speed painting for the new CG Speed Paint Challenge with the theme 'The Gingerbread Palace In The City Of Sweets'.

Wednesday, December 19, 2012

'Floor 10' Character Concepts and Storyboards

Character concepts and storyboards for a new project at Atom Pancakes, originally aimed at CGSociety's CGChallenge.

Thursday, December 13, 2012

The Marksman's Insight - Team Fortress 2

One of the projects I've been working on is creating objects for Team Fortress 2 at the Steam Workshop. It's quite daunting trying to come up with a unique and interesting concept amongst thousands of other entries. After exploring a number of ideas, I decided to keep it simple with the concept of a blindfold for the Sniper class. I felt there was some weight to the idea of shooting a bow blindfolded, so I've further tweaked the idea to suit the lore of the game.

Demoman: Dominating! Keep up four eyes!
Sniper: Four eyes? Let me tell you a little secret cyclops, I don't need to see my target.
Demoman: Oh? 'n what piece of voodoo magic would this be then?

Presenting... 'The Marksman's Insight'
Has Sniper reached a new level of skill? Or is he simply a crazed gunman?

Works with or without hats, as well as Bow and Rifle combinations.

If you like what you see, then feel free to rate my creation at the Steam Workshop page - The Marksman's Insight.

Wednesday, December 12, 2012


Quick update of where things are at as its been a little while since my last post. Mainly, I've been working on a few personal projects as well as enjoying my time on holiday in the pleasant warmth of Hong Kong.

Now I'm back in the UK (where it is much too cold!) and its time to get things going again - so look forward to new content on this space soon!

Sunday, October 7, 2012

TLR - Swamp and Spore Concept

Continuing concepts of The Little Robot project at Atom Pancakes.

Wednesday, September 26, 2012

Tuesday, September 25, 2012


Welcome to my new blog here at Leo Tsang Art, which will continue to show my new work on a blog space. The design is new here so give it a spin and drop a comment if you find something broken.

Check out my porfolio using the link on the left.

You can find my old work from my time on CG Arts & Animation at the University for the Creative Arts Rochester here.